46 research outputs found

    Large-scale games in large-scale systems

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    Many real-world problems modeled by stochastic games have huge state and/or action spaces, leading to the well-known curse of dimensionality. The complexity of the analysis of large-scale systems is dramatically reduced by exploiting mean field limit and dynamical system viewpoints. Under regularity assumptions and specific time-scaling techniques, the evolution of the mean field limit can be expressed in terms of deterministic or stochastic equation or inclusion (difference or differential). In this paper, we overview recent advances of large-scale games in large-scale systems. We focus in particular on population games, stochastic population games and mean field stochastic games. Considering long-term payoffs, we characterize the mean field systems using Bellman and Kolmogorov forward equations.Comment: 30 pages. Notes for the tutorial course on mean field stochastic games, March 201

    Deterministic Mean-field Ensemble Kalman Filtering

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    The proof of convergence of the standard ensemble Kalman filter (EnKF) from Legland etal. (2011) is extended to non-Gaussian state space models. A density-based deterministic approximation of the mean-field limit EnKF (DMFEnKF) is proposed, consisting of a PDE solver and a quadrature rule. Given a certain minimal order of convergence Îș\kappa between the two, this extends to the deterministic filter approximation, which is therefore asymptotically superior to standard EnKF when the dimension d<2Îșd<2\kappa. The fidelity of approximation of the true distribution is also established using an extension of total variation metric to random measures. This is limited by a Gaussian bias term arising from non-linearity/non-Gaussianity of the model, which exists for both DMFEnKF and standard EnKF. Numerical results support and extend the theory

    Crowd-Averse Cyber-Physical Systems: The Paradigm of Robust Mean Field Games

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    For a networked controlled system we illustrate the paradigm of robust mean-field games. This is a modeling framework at the interface of differential game theory, mathematical physics, and H1-optimal control that tries to capture the mutual influence between a crowd and its individuals. First, we establish a mean-field system for such games including the effects of adversarial disturbances. Second, we identify the optimal response of the individuals for a given population behavior. Third, we provide an analysis of equilibria and their stability

    On the Fictitious Play and Channel Selection Games

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    Considering the interaction through mutual interference of the different radio devices, the channel selection (CS) problem in decentralized parallel multiple access channels can be modeled by strategic-form games. Here, we show that the CS problem is a potential game (PG) and thus the fictitious play (FP) converges to a Nash equilibrium (NE) either in pure or mixed strategies. Using a 2-player 2-channel game, it is shown that convergence in mixed strategies might lead to cycles of action profiles which lead to individual spectral efficiencies (SE) which are worse than the SE at the worst NE in mixed and pure strategies. Finally, exploiting the fact that the CS problem is a PG and an aggregation game, we present a method to implement FP with local information and minimum feedback.Comment: In proc. of the IEEE Latin-American Conference on Communications (LATINCOM), Bogota, Colombia, September, 201

    Opinion Dynamics in Social Networks through Mean-Field Games

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    Emulation, mimicry, and herding behaviors are phenomena that are observed when multiple social groups interact. To study such phenomena, we consider in this paper a large population of homogeneous social networks. Each such network is characterized by a vector state, a vector-valued controlled input and a vector-valued exogenous disturbance. The controlled input of each network is to align its state to the mean distribution of other networks’ states in spite of the actions of the disturbance. One of the contributions of this paper is a detailed analysis of the resulting mean field game for the cases of both polytopic and L2 bounds on controls and disturbances. A second contribution is the establishment of a robust mean-field equilibrium, that is, a solution including the worst-case value function, the state feedback best-responses for the controlled inputs and worst-case disturbances, and a density evolution. This solution is characterized by the property that no player can benefit from a unilateral deviation even in the presence of the disturbance. As a third contribution, microscopic and macroscopic analyses are carried out to show convergence properties of the population distribution using stochastic stability theory

    Risk-Sensitive Mean-Field Type Control under Partial Observation

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    We establish a stochastic maximum principle (SMP) for control problems of partially observed diffusions of mean-field type with risk-sensitive performance functionals.Comment: arXiv admin note: text overlap with arXiv:1404.144
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